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ArchViz UE4 Scene

Z_G
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Z_G polycounter lvl 3
Hello everyone

I want to share with you a scene that I have developed in UE4. It is a 3D recreation of a real coffee shop.

To create this scene I used UE4, 3dsMax, Substance Painter and Designer. I made most of the content from scratch, with the exception of some scanned materials (the brick texture of the wall) and objects (bread and desserts).

I consider that this project is finished, although there are some aspects with which I am not very satisfied. Like the bulbs on the left side of the image or the post process. So I would be very grateful with some comments and criticism.

Cheers!



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