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Normal map error in UE4 vs Toolbag 3

3Dyan
polycounter lvl 13
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3Dyan polycounter lvl 13
I'm having some trouble getting UE4 to display this specific area of my model correctly. It was baked in Toolbag 3 using MikkTSpace with a triangulated mesh. As you can see, the results display correctly in Toolbag 3, however there are a few rogue triangles visible in UE4.
Any suggestions?

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