So i have set out to make a small modular UE4 scene, centered around a form of sewer dungeon. Here is what i got so far, the textures aren't finished yet, but just there for reference so far. They will be detailed later :) Was thinking of keeping this thread updated with my progress, questions and to hear all of your…
Project: Wormheart: Tale of the Outsiders Engine: Godot 4 (Forward+ Renderer) 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 25 (and counting*) My Role: Lead Artist / Creative Director We’re expanding our team for the vertical slice prototype of our high‑dark‑fantasy CRPG,…
Hey, I'm more of a lurker but decided to post on the forums, because I think feedback will be very valuable in the process of learning for me. I am creating assets for a game that I'm working on, and I'm currently trying to learn to make modular assets properly. Please don't expect anything of super-high quality, I'm…
Oh noes, another noob question! So I am almost done with a set of modular pieces to create buildings and I made a few substances that I like to texture them. I just imported the pieces to Unity 5 and plugged everything to U5 standard shader, it looks great... But now I'm scratching my head trying to figure out how I could…
Hi everyone! First post here looking for feedback and ideas and to get more involved in the awesome community :smile: I'm currently working on a modular Sci-Fi shop front using the same decal and custom face normal workflow used for star citizen and I love it! At the moment I'm working using Seungjin Woo's concept for Star…
Hi folks, I tried to post in the original thread but it seems to have expired. http://www.polycount.com/forum/showthread.php?t=77539&highlight=modular+problem+seam I have a question though if anyone can help. It seems that the thread essentially boils down to (I think): use planes instead of cubes for tiles. I came to this…
I'm using Source because i have 5+ years of experience with it and honestly don't want to spend several weeks/months learning udk or crysis. [aka lazy ^_^] I'm using Alien swarm as its the only source game where a scifi-esque modular tileset makes any kind of sense. Some of the stuff i've done till now. brushwork section.…
Modular Sci-Fi Room that I made a couple of months ago for my end year project at HEAJ. I set myself the challenge of doing that from scratch in less than 20 days. So it's was a great experience to see what I can do on short deadline. No baking process, every normal map details were made in NDO (Only the bedsheet is…
Pipe entry/exit Base wall (holes for lights) and elevator track sections that tile together Base tile, 1/8 tile talle, 1/4 tile wide, used to break up layers between tiles Skirting Assets to create a modular border Simple Pieces that Instance to create stairs More Examples of modules working together Start/end and repeat…
While we're waiting for the GECK to drop, I've taken up a few projects to get back into 3D work. It's been a loooooong time. The Chinese Assault Rifle was notably absent from Fallout 4, and since nobody on Nexus had taken a serious stab at it, I figured I might try my hand. While I did sneak a peek at the high-poly model…