The mountain fortress had been breached Cables hissed and popped as they detached from armor sockets. The small stasis room glowed orange as her nano-shield activated. Camera images and sensor reports streamed across her visor. PROJECT: Leona activated. Eclipse Shield defense systems all green. Leona stalks down the halls…
Hello everyone! I'm Gauntlet from the chiv forums, and long time chiv veteran! I've always enjoyed 3d modeling as a hobby and am trying to do my first fully completed game ready model. This is what I have so far. This is the Peasant's Reap, a set dedicated to farmer tools reforged into weapons of war. (Low fantasy) The War…
Backstory: He lurks in solitude. Hidden from the hunters that persue him because of his strange appearance, he lives peacefully in coves where nobody will venture. One day, a woman on the run from vicious pirates entered his remote cove. She hid in a cave nearby. The pirates followed, and seeing her escape behind the rocks…
hey guys, here is what I got. Story: (InProgress) My beast will be atheguardian of the king's princess. This mystical creature's duty is to protect the princess from any threat. Nevertheless one day a dark force (the kings worst enemy) tricked the guardian and kidnapped the princess. After the guradian realized what…
I'm creating the Mach 5 from speed racer for my Low Poly class mid-term. I've only had one 3d class so far (where the most complicated thing I modeled was some crappy swords), so this isn't anything special. I'm quite inexperienced, and this assignment has been a HUGE learning experience for me. We have to have the high…
I've been working on this fellow for the past couple of days. He's Isaac Slayman, a licensed Dead Hunter (One who kills undead), and the self-proclaimed 'Badass Zombie Slayer'. After becoming infected with the stuff that made said zombies, he ends up being mostly immune, so he only ends up being about 10% zombie. He wields…
So I created a hi poly model in 3ds max, exported as an obj and brought it into zbrush. Following this tutorial: [ame=" https://www.youtube.com/watch?v=U0QvFYf_Q_E"]How to Model a Sword for Games pt. 1 - YouTube[/ame] I then made a copy of the subtool, dynameshed it, increased the polycount on both copies of the subtool,…
Hello! Here is the new personal project I will be working on: game ready female palladin. I will use diffuse, normal and alpha/glow maps, and will try to keep it under 15 000 triangles (shooting for 10K). My goal is to nail down the workflow for such character creation process. I cant say that I am good at this, so my WIP…
Hi I just started to learn 3D modeling and texture baking. I've tried to bake normal map for simple objects like sword or an axe. But I always got an artifacts. So I've decided to try this process on much simpler material. Here is classic cube low polly: I've used texture atlas to unwrap it manually. Then I've created…
I'm helping out doing 3D assets for a game and for the first time find myself modeling a bird. I'm not sure how to approach it, this is my first attempt. I'd really appreciate feedback and advice. It functions as a flying steed similar to Skyward Sword. At the moment its just under 2500 polygons but I can go up to 10,000…