Backstory:
He lurks in solitude. Hidden from the hunters that persue him because of his strange appearance, he lives peacefully in coves where nobody will venture. One day, a woman on the run from vicious pirates entered his remote cove. She hid in a cave nearby. The pirates followed, and seeing her escape behind the rocks they followed, hefting swords. The beast, realizing the woman was in great danger came out of his hiding spot, blind with rage and savagely attacked the pirates. The woman would become his greatest friend, until she left years later to return to society. The beast was once again left alone, without the one friend he had ever had.
Going for the look of a marine creature/beast. The idea is oriented around a walrus, with fins and webbed feet.
Here is my first basic, startup sculpt to get the ideas flowing
Replies
So I added some more rolls of fat to add more emphasis on the design, and added some definition to the fins.
New wrinkles added for extra detail. More definition on the feet.
This will (probably) be my final highpoly mesh (3.8M tris). The eyes will be added later.
Duck feet now, with seal flippers for the hands. This was just a quick job, though. (Sorry about the bad angle on the arms/flippers)
Feedback would be appreciated!
Front view:
Side view:
Back view:
I like the concept with his four feet and pinguin-like silhouette. Though it's maybe more cute/attractive to look at than a beast. Also about the sculpting: it's looks a bit like molten clay, I would prefer it more uptight - a less blobby surface and less lobed if you get what I mean. For the tusks I suggest hard surface shapes so that they are more straight. But that is just my view on it ^^
Good luck!!
Feedback is welcome!
Not sure about the title plaque on the base, might remove it and re-render. Other than that I think it looks good.
Feedback is appreciated!
You still have plenty of time to go back in, carefully plan the materials and textures you'd like to create. For example, what sort of skin has this beast got? Is it smooth, is it rugged, is it fur, etc. Research different creatures, a little planning goes a long way!
Keep going!
Starting to work on my backstory.
I'm going to be honnest with you, I don't like it. the model seems like it's all over the place, and you are just jumping trough the stages.
The shapes are not defined, it lacks detail, you can use zbrush to push it much, much more.
The textures don't look realistic, it lacks bakes like AO, it lacks cohesion and coherence.
You can't just paste a banner like that on the pedestal, it doesn't fit there.
You should try to find harmony in the shapes, you do that by drawing a concept, or modeling an already existing one.
You have to understand the atonomy first, the harmony of curves, shapes, size, placement of muscles.
YOU HAVE TO FEEL THE 3D
YOU HAVE TO BE THE 3D
But keep it up man! As long as you stick with it you'll become a master soon!
Good luck