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Problem baking normal map with Blender and XNormal

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Hi I just started to learn 3D modeling and texture baking. I've tried to bake normal map for simple objects like sword or an axe. But I always got an artifacts. So I've decided to try this process on much simpler material.
Here is classic cube low polly:

I've used texture atlas to unwrap it manually. Then I've created duplicate and started with high polly cube:

After adding all the details to my high polly cube, I've made a copy of an low polly cube for the cage.

Then I've exported all objects one by one by the selection as a .obj file.
Here is my XNormal setup:




My problem is that I can get those edges of the cube on a normal map. I have no artifacts. But I can't get those inward extrusions.

Can someone please help me ? I've kinda tried everything.

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