Hello Polycount. I have a question about topology in Maya, I see a lot of 3d models that have very smooth surface but with least amount of polygons. How is it possible to have that kinda of smoothness but without having many polygons?…
Hi there folks, I'm new to Polycount (and Maya, to be frank) so go easy on me, please. :) I've been working on a 3D character for a VR game (using Unity) that I'd like to give a surface that has an active, liquid quality to it. The closest thing I could use for reference is the skin on the Searchers from a game called…
Im knew here to POlycount! I love this forum for a long time and now starting my posts. My team that i own hav decided to work on a game for Epic Unreal UDK package. We are very skillful in gaming but very new to the epic software. The first stuff posting is stuff that we ar confused about. Help please! We need some…
Hello Polycount, I've been struggling with this problem for some time now. As already said in the title, for some reason my textures colors and brightness are way higher in photoshop. After saving/previewing it in a 3d application they are darker and have way better colors. Thats a huge problem as you can see, because I…
Hi. My name is Adam Esat and I am currently seeking employment as a freelancer. I'm currently based in Tokyo, Japan, so I can only work remotely for now. I have 7 and a half years experience in the games industry as a Character Artist, mostly working on the LEGO titles at TT Games. I am very experienced with the following…
Heya Polycounters I've embarked on a quest to finish a dreadnought for my 3D course. It is supposed to be a show of my skills I've learned this semester. It will be normal mapped and have a diffuse, specular and gloss map. I will particularily pay attention to the texture, as that has been the major letdown of my latest…
I see a lot of really awesome artists here on Polycount and sometimes I have to remind myself that "hey, everybody had to start somewhere." I think it would be super interesting to see how much some of the artists here have improved over the years. I've only been in the 3d art game for about 2 years so I'm not that good…
Hi there Polycount, For a school project I am trying to learn both PBR and Unreal Engine 4. After making a couple of modular wall pieces and importing them into UE4 I'm experiencing some weird (what I guess are light) seams between my wall meshes. My question is if someone else has had this problem or a similar one. Or…
Hi Polycounters! My name is Tommy and I jumped into the 3D world 2 years ago, haven't been having time to focus as much on it as I wanted to because of various reasons. Warming up again now before I start at CG Spectrum in November, in between that and doing project lead on my own game, I dive as much as I can into self…
Department: Visualisation Location: Remote - UK/GMT timezone Reports To: Head of Visualisation ________________________________________ Job Description * Creating all required hard surface and environmental assets to the clients brief * Developing assets to work seamlessly within the shot pipeline * Understanding and…