Hello Polycount,
I've been struggling with this problem for some time now. As already said in the title, for some reason my textures colors and brightness are way higher in photoshop. After saving/previewing it in a 3d application they are darker and have way better colors.
Thats a huge problem as you can see, because I can't texture correctly anymore. I guess this picture should explain it:
I'm using Photoshop CS5 BTW.
I remember I had the same problem with CS4, altough there was a option in photoshop's setting called "auto gamma correction", after I turned it off everything was fine. CS5 doesn't has this option. I already googled several times and I didnt found a solution. And I hope somebody from here can solve my problem.
Replies
Edit:
If you have a wide gamut monitor there isn't really a good solution to this problem. I have heard that with ATI cards it is possible to force color rendering into srgb space with all applications but I haven't been able to test it. Wide gamut monitors are a huge pain in the ass and the problem is getting worse as the color spaces get larger.