Department: Visualisation
Location: Remote - UK/GMT timezone
Reports To: Head of Visualisation
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Job Description
- Creating all required hard surface and environmental assets to the clients brief
- Developing assets to work seamlessly within the shot pipeline
- Understanding and interpreting Art Department plans and conceptual illustrations
- Modelling:
- Decimation and optimisation of assets from high resolution models i.e. Lidar from the Art Department
- Ensuring models have have clean topology, UVs and appropriate polycount
- From scratch modelling, optimised for as near real-time performance as possible
- Texturing:
- Texture creation (including all associated maps i.e. colour, normal) for high resolution assets
- Working with PBR texturing workflows to generate textures using image and procedural based techniques
- Lighting / LookDev / Layout:
- Creating asset turntables to present assets for client sign-off
- Look development and lighting of assets in Unreal Engine / Maya
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Requirements
- We're open to hearing from juniors, mids and seniors, with a range of production experience in a VFX, visualisation or games environment
- Comprehensive knowledge of Maya, zBrush, Substance Painter and Photoshop
- Experience with Unreal Engine
- Strong creative eye for building high quality photorealistic assets
- Team orientated and able to take direction from Supervisor
- Excellent communication and problem-solving skills
- Adaptable and flexible, and accepting of changes in a fast-paced environment
- Experience with the following are desirable:
- Ability to visualise shots and understand screen direction
- Rigging
- Marvellous Designer
- Scripting (Python, Mel)
Please send your CV to recruitment@nviz-studio.com specifying “3D Artist” within the subject line.
Online showreels and links to websites are welcome. Please also include a shot breakdown showing specifically what your role entailed per shot/sequence.
Applicants must be eligible to work in the UK.