I was wonderign what is the best way of getting an object back to its original position in XYZ space? Example- I moved around a cylinder and rotated it etc... I am now trying to texture it and need it to be vertical so I can use a cylindrical unwrap on it. What is the best way of getting an objects orientation back to 0 0…
Here is a new video tutorial on using the same procedural 3D texture in a Displace Modifier and still being able to use it in your material for rendering. This technique gets around problems with using the default Object XYZ of 3D procedural textures where the pre-displaced UV coordinates in object space don't match the…
Hello! My idea is early 20th century climber/explorer, that has snow and frost covering his face and beard. The character has interesting old gear with him also. I really want try and improve my realistic character creation with this. I also have wanted to test xyz-texturing maps for some time and I thought this could be…
while porting Brice's BRDF shader, I made some notes on the differences of each, so when the job needs to be done again, it would mean less work. ///////////////////////////// GUI / Texture Init// CgFx Maya:// -------------float4 LightPos : Position < string UIName = "LightPosition"; string Object = "PointLight"; //string…
does anyone know how to from python or mel get the cameras facing as a vector, i need to get it as one instead of just xyz rotational values since i need to do a dot product of it and a other vector.
Hey everyone, I've been stalking this site for a while and now I've finally made an account. I'm a student, and I just thought I'd share some 3D work I've recently made. This was a 4 week project to create a rooftop. I've had some crit about the surrounding buildings (my worst assets) taking too much attention away the…
Hey everyone, I've been stalking this site for a while and now I've finally made an account. I'm a student, and I just thought I'd share some 3D work I've recently made. This was a 4 week project to create a rooftop. I've had some crit about the surrounding buildings (my worst assets) taking too much attention away the…
Hello everyone! So I was watching this video on hand painting techniques and was curious how to "mirror UV's from the center" If you notice how he creates his leather straps, the wrappings are seamless. I cannot find anything on the internet on how to do this, not sure if it's just too specific of a request for a google…
Hey Everyone, Having discussed this elsewhere I am still not sure what name to give it, Hornet came to mind first, but there is already a UT3 mod bearing that, and Im not 100% on cobra either. For one of our assignments at we had to create an original concept for a vehicle, but not to make things too impossible we were…
We do a decent amount of automotive work, and from time to time get some pretty large campaigns where we receive CAD files and need to have good polys come out the other side. Sometimes the CAD files are clean and sometimes they need to be resurfaced or cleaned up a lot. Additionally, we are also working on taking…