Hello everyone!
So I was watching this video on hand painting techniques and was curious how to "mirror UV's from the center"
If you notice how he creates his leather straps, the wrappings are seamless.
I cannot find anything on the internet on how to do this, not sure if it's just too specific of a request for a google search.
If anyone could help me out, I would really appreciate it. (I am using 3ds Max)
Here is the link to the video: [ame="
http://www.youtube.com/watch?v=Xye_ceIpyRo"]Fantasy weapon texturing tutorial with photshop - YouTube[/ame]
Thank you!
Replies
You unfold one side of a model, add a symmetry modifier, and you're good.
Usually for symmetrical stuff, you model with a symmetry modfier on anyway.
Unwrapping completly the handle could be also done ofc, for a more realistic purpose, but then you need to paint in a 3d software to make a perfect seem (or trying tediously to match in photoshop) or/and bake a highpoly model, etc...It's more work, and more texture space
Well, looks like I'm off to redo some unwrapping! Thank you!