I was wonderign what is the best way of getting an object back to its original position in XYZ space?
Example- I moved around a cylinder and rotated it etc... I am now trying to texture it and need it to be vertical so I can use a cylindrical unwrap on it. What is the best way of getting an objects orientation back to 0 0 0. I tried zeroing them out but they were still skewed..
I also tried to align the cylinder to a new one that is aligned properly using the local orientation checkboxes in the align tool itself.
I also tried aligning it to a normal cylinder but didnt work.. Any other suggestions would be appreciated.. Thanks...
Replies
have you centered the axis point to the geometry?
i would have to eyeball a rotation and reset the x-form.
this doesn't help, but i try not to model anything at an angle if i can help it. if i have to, i'll make an instance and work on the "vertical" one.
i would be interested to hear if there was a quick way or align script to do this. sorry i can't help.
In this case you could align the bottom of the cylinder to the top face of a box and you'd have your rotation back the way it was when you made it.
How do you align a face to another face in max? I have never done that before.. Thanks..
http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=2380907&linkID=9242896
normal align tool is half way down the page
you can try it out if you open the Maxscript listener (F11) create a new maxscript window (ctrl+n) paste this code and hit evaluate (ctrl+e)
other options are the transfrom type in Box (F12) or as mentioned the align tools if you have another object to snap to.