Hello!
My idea is early 20th century climber/explorer, that has snow and frost covering his face and beard. The character has interesting old gear with him also. I really want try and improve my realistic character creation with this. I also have wanted to test xyz-texturing maps for some time and I thought this could be good character to test those. Below is my moodboard/references. I mostly got inspired from reading Jules Verne's journey to the center of the earth and Frostpunk's awesome visuals. I will also try to sprinkle some small elements from different cultures, that the character might have visited. Just to indicate that he has been around the world and is experienced explorer.
Here is earlier wip sreenshot of the character, that shows some anatomy and older version of his head. I will probably start to re-work the anatomy next. I will try to make him less buff looking and continue to improve it.
Below is more updated face. I think I am still not quite happy how it is turning out. To me he is looking a bit generic, I might change the face to different one, though I have already re-created head for him several times...
Below are some of his gear shown, that I am planning to have attached to his backpack, belt or elsewhere. Clothing is very wip right now.
Happy to hear any feedback!
Replies
Link about the movie:
https://www.imdb.com/title/tt0844457/
@BIGTIMEMASTER Thanks! It has been hard to find good reference for this, I will try to find that film.
@olegpic Thank you!
@Olingova Thanks! Yeah I have also been thinking of breaking his nose. I will experiment with that idea.
@CybranM Thank you!
Only small update this time. Red dead redemption 2 was released and my productivity took a major hit. I mostly have been trying to improve his body anatomy. I also created beard and fur fibers and continued to improve the shoe sculpt. The body is not going to be seen much in the final gameress model, but I thought it is a good idea to practice anatomy sculpting too. I would especially like to hear some feedback on that.
Experimenting with iris sculpt.
Thought I should post something here once in a while. I have been continuing to work on this characters clothing and beard. Also started to work more on the eyes. Eyes and beard still need more tweaking, I need to sculpt some details for the cornea and also try to add some grey hairs in to the beard. The beard also does not have Anisotropic map and good normals yet.
@bkost hah! Yes its very cold wherever he is Thanks for the feedback, I will take another look at the head and try to fix that.
Worked a lot on his clothing. Some parts still need detailing/polishing, like his scarf and some of the accessories.
Also tested to create lowpoly rope I might still tweak the texture further on it.
And some tweaks to his skull. Thanks for the feedback on that. I left the forehead still quite straight, I want to have nordic looking face for him, but I will see if I still tweak it more later. Below is a gif of that change.
Happy to hear feedback! Thanks!
@Toxicspartan94 Thanks!
I think I am finished with this character for now. I am happy to hear feedback! Few more pics in my Artstation: https://www.artstation.com/artwork/QzN994
@codyaq2 Thanks for the feedback!
I tried to add bit more sss and spec to his face today. Also reduced the pore/cavity strength tiny bit in the normal map. I will re-take the other pictures of him later. I am not sure if I was still brave enough with the sss effect, though I dont want him to have jellyfish skin look.
Comparison of skin materials below
Below pic of him without his hood and hat on.