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Video Tutorial: Using same procedural 3D texture in Displacement and Render

polycounter lvl 13
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shawnolson polycounter lvl 13
Here is a new video tutorial on using the same procedural 3D texture in a Displace Modifier and still being able to use it in your material for rendering. This technique gets around problems with using the default Object XYZ of 3D procedural textures where the pre-displaced UV coordinates in object space don't match the post-displaced render coordinates.

https://www.youtube.com/watch?v=VjviypyJ68c
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