hi i'm rendering a scene with volume fog. i want the fog to be rendered as a separate image and i know i kan do this with render elements. but when i render i also get the fog baked into the scene render. is there a way to render the fog separately without it showing in the scene render? or do i have to render it two…
Hello, everyone! This is my last personal project which I did in my spare time. More HQ renders here Hedgehog modeling and sculpting - 3dCoat Fur and needles - Ornatrix plugin Grass - Forest Pack Render - Octane Hope you liked it! You can buy this model soon... Best regards, Andrew!
So I'm working on an environment and I'm having a lot of fun with it, but when I went to render it to see how it looked I realize I have damn near no idea what I'm doing when it comes to making render/lighting setups. All I really know how to do is set up a basic ambient occlusion render with a skylight and light tracer...…
naturally I hold Jorge Jimenez in high regards for the strides he has made in realistic skin rendering so for my thesis I am looking at skin rendering for games. Jorge Jimenez My Progress in skin rendering naturally I have had to adapt the approach since Jeorge's work is of high res standard 6000x6000 so I am aiming at…
so at the moment im rendering this pokeball, with a gold stand if you like, and the pokeball renders fine but i cant seem to get the black to disappear from the stand. the stand is ment to be gold, but its not rendering gold at the front. im using vray 1.5 and 3ds max 2010, i have 2 vray lights in and im using a vray…
Hi all, I'm trying to get a wireframe render setup but for some reason the wireframes aren't rendering. I've got the scene setup on a render layer with an occlusion pass turned on. I've tried applying the shader onto the models itself but i'm still not getting anything. I've also tried it on a blank scene with just a…