Hey everyone! Since my main experience is in Unreal, I wanted to diversify my portfolio by creating a scene in Unity and I thought whats better then a good old Dungeon scene :smiley: So far I have blocked out the environment and starting going through a first pass of art and pretty happy so far. For this I based it…
Hello, here is an environment i am working on for my portfolio. I'm still learning things every day and also fairly new to polycount and posting WIPs.. so go easy on me :smiley: I know it still needs a bunch of work to materials, lighting and what not but I am specifically looking for techniques/tips to push things more.…
Inspired by the now famous thread An exercise in modular textures - Scifi lab UDK I am attempting to create an environment with minimal resources. Here are the criteria I am setting for myself: 1 512x512 texture 1 pass shader 1 draw call I am not going to set an upper limit on vertices - I guess it will depend on how far I…
I'm starting my first personal large scale environment, here is a quick UDK mockup of what I want to achieve. It's a fortified library on the very top of a rocky mountain, just above the clouds. On the large landing area, the small cube represents the scale of the building. A dangerous trail leads the Book Keeper from the…
Hi there! I am a student at Gotland University, Sweden. I am currently studying my third year of Game Design and Graphics. So, I kind of got this opportunity to explore and do pretty much anything that I would want for two weeks. While reading this forum I've decided on making an environment snapshot. I fell in love with…
Hello people, this is my first post. My name is Ezequiel, im from Argentina. I don't have to much experience modeling. Today i started modeling my first environment and i'd like to recibe some tips from you if you want to. I chose a concept by Artyom Vlaskin. Here is what i have till now. (My english is not so good, sorry)…
Hey guys, first thread for me here! I've started to create a UDK environment for my portfolio that is going off of some concept art from Red 5 Studios. I love the style of their game Firefall and want to try mimic it here! Feel free to comment and crit. I'm doing this to keep myself motivated and to push myself further :P…
Im starting a new Hong Kong environment. Ive been playing a lot of Sleeping Dogs. Here is the block out that I have so far. Still trying to plan this one out. Im not sure how I want to do the building yet I think I'm going to make a few basic building textures and make some props like ac units, balconies, wires to make…
Howdy! I need some input from everyone- I made a few modular pieces in a medieval style to create an environment. I realized that they need another pass to really make them pop. So I started doing some paintovers to clarify improvements, but am not sure which one works best. The segments were modeled in 3DS Max with…
I did this in collaboration with Hamid Khoshbakht for our short animation back in 2017 The Entrance Of The Ghazan Stronghold, we had a really tight deadline for this environment . i did almost all the modeling ,Sculpting ,Baking and hamid did almost all the texturing ,shading & lighting Unfortunately i don't own this so i…