Hey guys, I am kind of new to Polycount and the Dota 2 scene but I was wondering if anyone knew of creating sets for Heroes that don't have their model in the technical requirement page. I am looking at Tinker or Undying, they don't have a way to download their model and I don't believe Valve is going to rework them…
So at some point last year I decided to model Killer Croc based on the Batman arkham games. It was one of the first models I did a high-low polly process on. I decided what I eventually finished was not good enough and representative of the standard I feel I can achieve. Therefore I am completely re-doing the piece. I…
Hi, Im new around here and im currently learning max, I've noticed that when modelling from reference blueprints some people like to use viewport backgrounds and others like to create image planes then freeze them. Viewport backgrounds seem the most logical way of modelling from a reference blueprint so im wondering why…
I have created a model spent the time to rig, weight, and animate it. I have later found out that the direction in which my model is facing is incorrect. From all the things I have done I only know of two ways to fix this: 1) Redo everything (not ideal considering time constraints) 2) Keyframe everything using the primary…
Trying to model out a logo with letters in it but I'm having trouble understanding the best topology for the corners and turns on them. I'm trying to keep the corners sharp by beveling them and also beveling the edge where the light blue and dark blue connects. Having trouble understanding how to model this well so that…
Hello! I have a 3D model of game character with around 200000 poly, My FBX file size is almost 70MB which is far too much for my app, I need the file to be maximum 8MB. I tried to reduce the polygons with the "Reduce polygons" modifier but the model is turning really messed up. My model is a character that will eventually…
Hello, My goal for this was to create a low poly model game-ready asset. I have in total 4 408 tris in this model. Could I get feedback on my topology? Does this look of the texture looks good? What else could I do to make this project look better? Is 4k tris low enough? Overall what do I have to work on to improve?
I think your modeling is pretty excellent and the texture looks good too -- lighting is not helping though. Are you only using the fill light? Also, my only suggestion for the model is that the tank tread doesn't look beefy enough to carry the actual tank -- like its going to bottom out on the frame in the dirt and rocks…
Hi everyone, I'm an indie game designer currently hard at work on my first Unreal Engine 4 project Andromeda Wild. I'm the sole designer working on the project so far and I'm looking for a 3D artist who's interested in helping out. Will discuss royalties/post launch payment with any interested applicants. The game just…
Hi My name is geX and I am a mapper for an unofficial Doom3 expansion pack called Doom3: Phobos. We've been working for roughly a year and a half on this mod and to make a long story short we've had the worst luck with finding character modelers. We're looking for one or preferably a few dedicated modelers who would like…