Hi everyone,
I'm an indie game designer currently hard at work on my first Unreal Engine 4 project Andromeda Wild. I'm the sole designer working on the project so far and I'm looking for a 3D artist who's interested in helping out. Will discuss royalties/post launch payment with any interested applicants.
The game just went up on Steam Greenlight today. The project has just been submitted for a government funding application and I have plans for a future crowd funding campaign.
http://steamcommunity.com/sharedfiles/filedetails/?id=445065800
If you're interested in what credentials I have, I successfully created and released a Total conversion for the original Half-Life called Morbid Inclincation and I worked as the Lead environment artist at Interdimensional games for Consortium
http://store.steampowered.com/app/264240/
I'm looking for someone to help out with modeling the creatures for the game as organic models are not my forte. This is an image of the concepts so far:
I'm looking for someone who can help out with maybe 2 or 3 models in the next few months. If you're looking to gain some experience and the potential for more work in the future, I'd love to hear from you.
Being a stylized game, we don't really need a high poly sculpt with a ton of detail baked into normal maps. Just a sculpt with the basic silhouette retopo'd to a low poly with a simple diffuse texture is the style I'm looking for.
Mesh resolution would be between 3,000 - 6,000 quads with a texture resolution of 2K.
Please post a link to your portfolio or e-mail me: info [at] torquemod.com