Trying to model out a logo with letters in it but I'm having trouble understanding the best topology for the corners and turns on them.
I'm trying to keep the corners sharp by beveling them and also beveling the edge where the light blue and dark blue connects.
Having trouble understanding how to model this well so that the topology is good across the board.
Replies
what software are you using to make the letters? I think most 3d apps have some 3d letter creators already that will give you non-destructive beveling with lots of parameters to tweak.
I'm working in Maya.
Use the MASH Text Tool to get an idea. But the images you posted above does look good. If it does render clean the topo doesnt matter.
oglu knows a lot more about maya than i do so I'd try what he suggested first. But there is also the SVG type as well you can find in the create menu.
(idea being that if you use tools like this, dont really need to worry about the topology, and you get non-destructive bevel adjustments and smoothing)
This is in Blender: for AW and upper first P just the outline with a solidify bevel and subdivide modifier and a copy without solidify and using inset to get the beveled edge and then moved upwards.. the bevel don't play nice with the P so on the left a Bezierobject with Beziersplines (inner and outer outline) with bezier-extrude and -bevel options.. hmm nice curvation, but how to make the bevel..? Upper right P copy from left P but no bevel but subdivide modifier with some crease edges.. ups i forgot the upper outline to be more creasy..