Hi, Ok, this has been really daunting recently ! i have been trying to delve deeper into the world of high poly modeling in 3ds max, not sculpting in zbrush or mudbox.. but hard surface high poly stuff within 3ds max !... here is an example (not my work obviously!) ok so yea.. i think i could model high poly stuff.. i mean…
When I saw this contest, I knew there was only one choice I could possibly make: I'm a bit daunted by all that fur, but hey - might as well dive in and learn! -edit - Here's the in-game model/skin: Concept sketch for gear, details, etc.: Lorewise, Alistar's tribe of minotaur were massacred by the forces of [/URL]Noxus, a…
Ello ello, I'd like to hear your opinions on this portfolio piece before it goes up on the A-station. Bit of backstory: these are a few assets belonging to a bigger environment project I'm working on. Set in Cold War Berlin in 1959, the CIA 'rented' an abandoned attic where they rig western radios with surveillance…
using mudbox for painting, I tend to find when I have a mirrored model, and paint down the center, there's no edge padding- I can see occasional bits of pixels that the paint hasnt caught down the seam edge. My uv's are on top of each other atm- if I move them off 1 unit, half the model is a different colour in mudbox and…
First let me say hi, my name is Anthony and I'm a student in Game Art and Design. Been a big fan of the polycount forums, read them often and have learned a lot. Anyway my question is how exactly do you make decals. I have read all over the place that you should use decals for things like graffiti and what not to save…
Hey! Sorry for taking too long to reply, I had no idea that someone noticed my post hehe. Yeah for the first models, I went with a very low-poly approach I used to work like that, but now I'm trying to add a little more to my models, one thing that I forgot at that time is how good baking is from a high-poly even for…
Hi! ( I see that you made some portfolio critics!!!) can you do one for me?? I am an architect who turn 30 in a global pandemic and realized that was unhappy with my job and decided that I must pursue my passion and dreams. After almost 3 year (since pandemic) O am searching my first job in the 3d field so... any critic…
Hello all For speed and clarity sake I decided to optimize my portfolio to a mere 3 pages website (including resume and home, which means one unique gallery page) Color scheme is hitting revision 3 too I've wanted to do so for some time, especially for potential job hunt. My belief is, faster browsing is better... I've…
Hey! I´ve been studying game art for about a year now and its time to begin the hunt for an internship(scary stuff but exciting^^) I´ve been working to put my portfolio pieces together during the summer and what you are about to see is basicly what I have at the moment. I know that its not up to the usual awesome polycount…
So Something that has been bugging me lately in maya is that when working it's very rare that I'm actually on the origin for any gven shape (gotta see relationships in context of the actual location) So this has given rise to me creating a cube and snapping it to the nearest vertext I in the area I'm working in. The…