using mudbox for painting, I tend to find when I have a mirrored model, and paint down the center, there's no edge padding- I can see occasional bits of pixels that the paint hasnt caught down the seam edge.
My uv's are on top of each other atm- if I move them off 1 unit, half the model is a different colour in mudbox and it helpfully informs me that some uvs are off on another area
any ideas?
here is mudbox's helpful error message
This mesh has multiple UV tiles (shown in different colors). To maximize performance, Mudbox allows you to manage which tiles are in memory. To load a tile for painting (or to unload it), hold the cursor over the tile and press ''
anyone know wtf ' !! ' is supposed to mean?
edit2: moving the uvs by 1 does solve the edge padding, but I can't figure out how to make both sides display the texture.. one side is a solid colour. the help file says ' position the cursor over the texture tile region and click the Up arrow key ' but that aint doing jack shit
... ok. so ctrl and up displays both sides, but the painting isnt mirrored anymore, each side is painting to a unique texture! argh
Replies
I'll take a screen next time i run into problems . there's also some weird jaggedy line stuff that occasionally shows up
cheers