This is what I do. Everyone has their own process. CHARACTER or complicated model: model (Blender): If you are going to be doing the tex work in substance then there is no real reason to start in Blender. For the base figure you can choose zspheres or dynamesh. sculpt / detail: Once you have a good base mesh unify it in…
Hey everyone, I noticed that a lot of (paid?) nodes that used to be available on old substance share and get mentioned in articles about Designer or shipped as dependencies with .sbs files are rather hard to find nowadays. Some of them migrated to artstation and gumroad - but a few of them I am still unable to track down.…
Hello everyone, hope my question finds you well:) I'm new to 3d and this is my first try through full game pipeline. Highpoly in 3d coat, lowpoly in Maya, then baking and texturing in Substance. Everything went suspiciously easy till I bring it into Marmoset for a final touches😀 Substance - NICE Marmoset - OH WAIT All was…
Hello dear community, today, I started with my first model for Substance Painter to get my training going. I'm just at the beginning of my journey. After I exported my mesh in the high and low poly variant, I imported it into Substance Painter to play around with my texture. After importing, first I got artifacts and…
Sure! It would probably help to learn about Inheritance: https://helpx.adobe.com/substance-3d-designer/substance-compositing-graphs/inheritance-in-substance-compositing-graphs.html#troubleshooting
Hi guys, I need some help for my Substance Baker: I did a low and a high Poly Model of a Bowie Knife in Blender and wanted to bake the details from my high to my low poly within Substance Painter. But every bake it creates some weird edges (seams or extreme ugly edges); i tried it with a all-smooth lp model and i tried it…
You could always learn to use the javascript or python scripting in substance painter. It's not a macro type setup though. It requires coding skills. I don't have a lot of tedious routine in substance painter. I setup smart materials and smart masks for the look I want and I avoid painting anything at all. For many of my…
You can indeed link your Steam account in your Allegorithmic account on the website to get a standalone license. As for Live, it's an alternative to the $75 upgrade. It allows you to pay monthly instead and have access to all the latest Substance tools + Substance Source. You will be able to redeem a standalone license of…
I have a strange issue with black shading on the UV shell edges of my model than I apply any material in Substance Painter. I'm using normal maps baked in Marmoset Toolbag 3 and there they all look fine. How it looks in Marmoset: Than in Substance Painter, it looks OK, while I have only flat color. I've tried to add a fill…
Hello all, I've recently made a kinda metallic cracked lava substance in designer where it looks pretty much exactly like what i'm shooting for. when I import it into painter however it takes on an entirely different look. There are no inputs for the substance so it shouldn't be because i'm not plugging something into the…