I have a strange issue with black shading on the UV shell edges of my model than I apply any material in Substance Painter.
I'm using normal maps baked in Marmoset Toolbag 3 and there they all look fine.
How it looks in Marmoset:Than in Substance Painter, it looks OK, while I have only flat color. I've tried to add a fill layer with just the solid color — no problems
Substance Painter:
But then I add a material to the mesh it shows this artifact:
My UV's definitely has enough padding for 2K map (16pix), UV shell borders have hard edges assigned also.
Any thoughts that could be the cause?
Replies
(I marked the place, where this artifact appears. (Shells with red dots are mirrored, maybe that's the reason for the darkening)
You can see an example of this here, scroll down to Triangulation and X-Shaped Errors: https://www.marmoset.co/posts/toolbag-baking-tutorial/
That can cause problems with a painter bake, I imagine marmoset would have the same issues