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Broken normals from Substance Painter to Marmoset

Hello everyone, hope my question finds you well:)

I'm new to 3d and this is my first try through full game pipeline.

Highpoly in 3d coat, lowpoly in Maya, then baking and texturing in Substance. Everything went suspiciously easy till I bring it into Marmoset for a final touches😀

Substance - NICE


Marmoset - OH WAIT


All was triangulated before bake. Soft edges almost everywhere.

Painter 7.4.3, export preset Unreal 4 packed, TB 4.03, Y flipped.

Normal and albedo off:

It seems that Substance renderer is overwriting mesh lighting with normal map, but Marmoset just put normal map on top of it.

Does anyone know how to quick fix that issue, or I need to remodel and retexture the whole damn thing?😁

Please help guys!

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