I've been teaching myself Blender and GIMP for about the last 4 months, and in a spur of madness/boredom I've decided I want to make a DOTA 2 item set, after I had an idea for Naga Siren. However, I've already met a few issues I really need to solve before starting. * Do I delete everything except the "body" file and…
Hi all, Something has been driving me nuts ever since I started using Maya - I actually enjoy using the app but this one problem alone spoils it all : Is there a way to completely hide the manipulator? I would love to be able to move verts around freely (as well as edges and faces) but most of the time I accidently hit…
Hi guys ! Here's some shots of a props from my upcoming UE 4 scene ! #project1988 You can find more screens in my Artstation : https://www.artstation.com/artwork/XymWl Hope you will like it ! Thanks !
Hi guys just got Unreal 4 and have a scene I want to import in from Maya. was wondering if there was any way of importing the scene with the same xyz coordinates as in maya, or do I have to manually place each asset in unreal I know in unity its possible to have the exact location as in Maya i am hoping this is true for…
Despite the title I am far off from excellence, one step at a time moving forward I'll come close to this excellence only to see the path is on going. Anyway this is my first post and wont be the last, I'm working on a female portrait at the moment to learn key elements that would help with future projects, anatomy,…
Hi everyone, I am enrolled in CGMA Next Gen Character Creation. I decided to create Gunslinger Roland from DarkTower series. Right now I am working in Maya and Zbrush. I have some textures from Texture XYZ that I used in this image. Tips and crits are very welcomed. Adding textures from Texture XYZ is somewhat cumbersome…
Autodesk announced 3dsmax 2012, we thought it would be a good idea to take a look at what's new. There seem to be a lot of new features here is a look at the ones we think will impact you the most. Out of the box the single biggest change to our every day work flow, is to the UVWunwrap. Hands down this is going to effect…
http://imgur.com/cbq21 I would try searching around for the answers but I am not exactly sure how to word out the question correctly. I'm not sure how the options cut itself in half but does anyone know how to make the options go back to showing the XYZ options?
Hey guys, I am new to mudbox and I have just realised after putting my normals into UDK they are upside down, so the shadows go upwards... which I have never heard of before :poly117:. So is there any setup I should be doing in mudbox to fix the issue? I have tried looking around for options to fix it but I cant find any…
I am trying to make a Fresnel shader, the problem is that if I move the object from the [0,0,0] position , it looks broken. I am using 3d Max 2008.string ParamID = "0x003"; // this string tells 3ds Max to use the DXSAS compilerfloat4x4 wvp : WorldViewProjection < string UIWidget = "None"; >;float4x4 ViewInverse :…