Hi everyone,
I am enrolled in CGMA Next Gen Character Creation. I decided to create Gunslinger Roland from DarkTower series. Right now I am working in Maya and Zbrush. I have some textures from Texture XYZ that I used in this image. Tips and crits are very welcomed. Adding textures from Texture XYZ is somewhat cumbersome in Zbrush:
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@BakertheGameMaker - Wow you paint a pretty grim concept of Roland. I like it a lot, but I believe staying true to the books, Roland never really scars until the Lobster Monster attack. He seems to be able to keep his face out of harms way so far. However, I'm in book 5 now and this might change,
This will be full body. I am currently working on his arms now. Fingertips causing me a bit of grief Comments and Crits always welcomed
I'm currently revising the retop work for the 3rd time. I'll share soon
Polypaint work in Zbrush HighPoly
With hair cards in UE4 (realistic character scene) Lowpoly
Now from one thing to another. I'm back in Zbrush. I have some clothes I made in Marvelous Designer for my character. Marvelous Designer is a very good tool but I'm not quite sure if I want to invest yet. I know I will eventually, but it takes a good deal of time to learn and integrate (as most software). Tweaking the clothes imported from Marvelous Designer also takes a little time to do. Most tutorials I have found have the same process. Tweak the mesh a bit - Zremesh it - Tweak some more until it looks right - Then retop. If you know of a less manual way to get the job done, let me know (thank you in advance!). I didn't get to far on the clothes in Zbrush. I think I'll side step and try to fix the clothes in Maya and import that to Zbrush. I'll let you know how it goes:
The fixed shirt