Despite the title I am far off from excellence, one step at a time moving forward I'll come close to this excellence only to see the path is on going.
Anyway this is my first post and wont be the last, I'm working on a female portrait at the moment to learn key elements that would help with future projects, anatomy, topology, texturing, color, lighting, rendering and even things I'm not yet aware of.
This is where I hope to find some information in pushing this forward with suggestions, critiques or leads to helpful information elsewhere.
At this stage I still tinker with forms to the best of my current ability, changing things that appear off to me. I would then like to add surface details like pores, stretches and subtle wrinkles. I see a lot of artists use the resource 'Texture XYZ' in order to get top notch details that otherwise would be near impossible to do manually.
Here's a great example of the level of finish I would like to achieve in my sculpt but I'm kind of at a loss of how to get this, so many methods and approaches. I would appreciate any advice in doing so or general theory.
Cheers
(Ps I intend to use this post in a blog type fashion as reference for development, if its in the wrong section then by all means let me know)
Replies
https://texturing.xyz/pages/tutorials