Hello there polycount, I'm a jr level artist who gets the attention by indie studios quite often (must be luck of some sort) to get work, and I did some freelancing gigs. So my question is for current freelancers that are living out from it, and I know this topic was mentioned couple of times I read all of them, but maybe…
Hi all, I'm currently unwrapping a scene for the first time in 3D Studio Max and have a few queries I hope you can help with. What tips are there to save space on the UV layout?, a number of objects in my scene are repeated, I have seen that when I have instanced objects I only need to UV unwrap one of them to affect all.…
I've been an animator and/or a tech artist in the industry for over a decade now, and different versions of my core toolset are still in use at many AAA studios. My last AAA game was Bioshock Infinite, and at my indie studio I'm the sole animator/rigger/tech artist on The Flame in The Flood. Over the years I've made a few…
Heya guys, first post, I've been lurkin' these forums since 2007 and I have no idea why I haven't joined any sooner. *shrug* Anyways, enough with the life story. I did this model for a 'any visual medium' contest and I would like your thoughts on it. I'll crit myself first, the hair has too many polys, I got a bit extrude…
Hi guys, May as well make this into my improvement thread where I post my current and finished projects. Hopefully, I'll be able to learn a great deal through this process. I'll mostly be posting Maya stuff as that's what I'm most familiar with at the moment. Sculpts will potentially be posted in the near future as I'm…
Thanks for the tip! Any tips on making sideways walk/run (strafe)? Also, sorry I don't do a whole lot of animations, what exactly is making a pose and then adding it as an additive to the cycle? Do you mean I just create a pose (no keyframes or motion), then add it to animation layer or just export it to UE4 and do it in…
Hey guys Just wondering if any of you guys have an hints on how to unwrap a hi-poly model quickly or how do you go about doing it?. My main problem is that Im finding it hard to select all the polys I want quickly,especially those that are running along the harder edges to cater for the eventural turbosmooth. I try and use…
Hey guys! As you all know, using a rigid physique on a low poly character model can often cause some really bad deformation in the anterior regions of your model... I was just wondering if anyone has any tips or knows of any tutorials on dealing with this? I looked around on the net for a while and didn't find anything. I…
Just wanted to share one quick time-saver tip I learnt recently by accident: You can quickly set up a whole PBR material auto-assigning all textures to corresponding slots by just drag-and-dropping all textures from explorer onto a thumbnail of the material in Material Tab. Filenames should follow the following structure:…
I'm looking for ways to use blender3d as some sort of terragen replacement. Basically, I want a way to quickly make a landscape shot of a rocky planet with a different atmospheric density, sun color, etc. Does anyone have good resources on the subject? The reason for this question is that needed some rendered skyboxes and…