Since people are always asking "how many polygons are in next gen games?" and this is a website for making art related to video games, I want to set up a thread keeping count of it all! I have seperated the thread into character polygons and environment polygons. Characters: Killzone Shadow Fall Developer: Guerrilla Games…
Hello, people. Several days ago, I asked evaluation of my work ( http://polycount.com/discussion/189339/low-poly-would-you-please-evaluate-my-work/p1?new=1 ) Also, I received thankful feedback. The conclusion is... I should understand modern day's work flow of creating low-poly modeling. I searched and studied... and I…
Hey guys, As the animbreak challenge is currently on hiatus I thought I'd start a new challenge thread as my last one was a few weeks ago (Check out what people did in the last challenge here - http://polycount.com/discussion/185739/challenge-the-descent/). No deadline. No winners. Just for funsies. This one focuses on…
This is actually a continuation of this thread: http://polycount.com/discussion/185039/am-i-doing-this-right-female-character but I realized the title was too vague and I wasn't really able to do much about the character design itself. Here's what I have so far: As you may have noticed, I changed her face. I actually…
WIP of my entry https://www.artstation.com/contests/beyond-human/challenges/24/submissions/20815 Concept https://www.artstation.com/contests/beyond-human/challenges/22/submissions/18490?sorting=popular Goals- Make something gooder Blend shapes in Zbrush ( Kinda like that Naughty Dog presentation with Nathan Drake , at…
There's an EXCELLENT resource that another member put together in the "30 heads in 30 days" post that has front, side, and perspective views of different people of different races/ ethnicities, both male and female: http://polycount.com/discussion/189005/30-heads-in-30-days#latest…
Totem Cactus-Photogrammetry Created this cactus using photogrammetry. Photo scanned using a 50mp camera (54 images), processed in Reality Capture, and modeled in ZBrush and Maya. Highly detailed model Size: X:57.5cm x Y 189cm x Z: 96cm 700,000 Polys
Hey so this is my second post on here, if i'm doing it wrong we can call that a critic too :P. So i'm working on a new demo reel to help me get my first job as some modeler to a degree or environment artist, i'm better with Maya/ZBrush then UE4 but i'm learning what I can on the fly and working it over till I like it. So…
Hello Polycount ! First i'm french so excuse for my poor english. here i've got a problem with my first kriss vector. I have seen many models on the net but it's hard to understand how things are made. Some close the openings but you can see it on the marmoset's rendering, others are modeling such as poly high (interior)…
Hello everyone. The loading time of Zbrush is 5+ minutes everytime I load up my Zbrush save. It has 18m polygons in total. I know it's a lot, but I have a very good computer that from my knowledge, SHOULD be able to load it faster. It's annoying that I have to wait for so long everytime I open it up :( I have an i7 3770k…