Polycounts in next gen games thread!

JordanN
interpolator
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JordanN interpolator
Since people are always asking "how many polygons are in next gen games?" and this is a website for making art related to video games, I want to set up a thread keeping count of it all!

I have seperated the thread into character polygons and environment polygons.


Characters:



Killzone Shadow Fall
Developer: Guerrilla Games
Platform: PS4
Release Date: November 15th, 2013
# of polygons:
40,000 (LOD1) 150 (LOD7)


Call of Duty: Ghosts
Developer: Infinity Ward/Neversoft/Raven Software
Platforms: PS3/360/Wii-U/PS4/XBO/PC
Release Date: November 5th 2013 (PC), November 15th 2013 (PS4)
# of Polygons:
Riley the Dog: 23,020 Triangles (LOD0)


Ryse: Son of Rome
Developer: Crytek
Platform: XBO, PC
Release Date: November 22nd, 2013 (XBO), October 10th, 2014 (PC)
# of Polygons: 85,000* with no LODs and better shaders

*Previously 150,000 Polygons


Infamous Second Son
Developer: Sucker Punch
Platform: PS4
Release Date: March 21st, 2014
# of polygons: 120,000 per character


Trials Fusion
Developer: RedLynx & Ubisoft
Platforms: 360/XBO/PS4/PC
Release Date: April 14th, 2014
# of Polygons:
14,000 Triangles 


EA Sports UFC
Developer: Electronic Arts
Platform: PS4/XBO
Release Date: June 17th 2014
# of Polygons: 
Jon Jones wireframe
Benson Henderson wireframe


D4: Dark Dreams Don't Die
Developer: Access Games
Platforms: Xbox One/PC
Release Date: September 19th, 2014
# of polygons: Main Character 40,956


Dreamfall Chapters
Developer: Red Thread Games/Blink Studios
Platforms: PC/PS4/XBO
Release Date: October 21st, 2014
# of Polygons: Zoe Castillo modeling
Zoe head topology 


Sunset Overdrive
Developer: Insomniac
Platform: XBO
Release Date: October 28th, 2014
# of polygons: 40,000 per character


Guilty Gear Xrd
Developer: Arc System Works
Platforms: Arcade/PS3/PS4/PC
Release Date: Febuary 20th, 2014 (Arcade), December 4th, 2014 (PS4)
# of Polygons
Character Modeling Process Part 1
Character Modeling Process Part 2
GDC Presentation of Guilty Gear Xrd's Pipeline



The Order 1886
Developer: Ready at Dawn
Platform: PS4
Release Date: Feburary 25th, 2015
# of polygons: 100,000 per character


Skullgirls: 2nd Encore
Developer: Lab Zero Games
Platforms: PS3/360/PC/PS4/XBO/Vita/Arcade/Mobile/Switch
Release Date: April 10th, 2012 (PS3), July 5th, 2015 (PS4)
# of Polygons:
4 Triangles Per Character 


Smite
Developer: Hi-Rez Studios
Platforms: PC/XBO/PS4
Release Date: March 25th, 2014 (PC), August 19th, 2015 (XBO)
# of Polygons:
Wireframe of Gods available in Model Viewer


Just Cause 3
Developer: Avalanche Studios
Platform: PS4/XBO/PC
Release Date: December 1st, 2015
# of Polygons:
All character wireframes


Tom Clancy's Rainbow Six Siege
Developer: Ubisoft Montreal
Platforms: PC/PS4/XBO
Release Date: December 1st, 2015
# of Polygons:
40,000 Triangles + 3 2048 x 2048 Texture Maps (see comment section)


Rides With Strangers
Developer: Reflect Studios
Platform: PC/PS4/XBO
Release Date: January 14th, 2016 (Demo)
# of polygons:
19,212 ~ 22,956 Polygons


Street Fighter 5
Developer: Capcom & Dimps
Platforms: PS4/PC/Arcade
Release Date: February 16th, 2016
# of Polygons:
"the number of polygons used for Ryu's head at Street Fighter V is greater than the number of polygons used for Ryu's whole body at Street Fighter IV. "
80,000 Polygons per Character @ 60fps 


Tom Clancy's The Division
Developer: Ubisoft Sweden
Platforms: PC/XBO/PS4
Release Date: March 8th, 2016
# of Polygons:
Civilian wireframe


EA Sports UFC 2
Developer: Electronic Arts
Platform: PS4/XBO
Release Date: March 15, 2016
# of polygons:
Mike Tyson modeling and wireframe.


Total War Battles: Kingdom
Developer: Creative Assembly
Platform: PC/Mobile
Release Date: March 26th, 2016
# of Polygons:
1,000 ~ 1,500 Triangles Per Character


Uncharted 4: A Thief's End
Developer: Naughty Dog
Platform: PS4
Release Date: May 10th, 2016
# of polygons: 
"Drake’s Uncharted 4 model is over double the polygons of Joel from The Last of Us PS3."
Uncharted 4 vs Uncharted 3 Head Topology


Paragon
Developer: Epic Games
Platform: PC/PS4
Release Date: June 7th, 2016
# of Polygons:
Hair modeling driven by 3D splines and Hair Cards


Paladins: Champions of the Realm
Developer: Hi-Rez Studios
Platforms: PC/PS4/XBO/Switch
Release Date: September 16th, 2016 (Beta)
# of Polygons
25,000 Triangles + 2048 x 2048 Diffuse/Normal/Roughness/Metal/Spec/AO Maps


Seraph
Developer: Dreadbit
Platforms: PC/PS4
Release Date: September 20th, 2016
# of Polygons
15,000 Triangles


Civilization VI
Developer: Fireaxis Games
Platform: PC
Release Date: October 21st, 2016
# of Polygons:
Leaders ~  60k triangles, two sets of 2k textures.


Call of Duty: Modern Warfare Remastered
Developer: Raven Software
Platforms: XBO/PS4/PC
Release Date: November 4th, 2016
# of polygons
25,000 Triangles (see comments)


Dishonored 2
Developer: Arkane Studios
Platforms: XBO/PS4/PC
Release Date: November 11th, 2016
# of Polygons:
All character wireframes in model viewer


Final Fantasy 15
Developer: Square Enix
Platform: PS4/XBO/PC
Release Date: November 29th, 2016 (PS4/XBO), March 6th, 2018 (PC)
# of polygons: 100,000 per character (max). Hair = 20,000 polygons


Shantae: Half-Genie Hero
Developer: Wayforward Technologies
Platforms: PS4/Vita/XBO/Wii-U/PC/Switch
Release Date: December 20th, 2016
# of Polygons
Giga-Mermaid Wireframe
TinkerBrain 3D Model


Nier: Automata 
Developer: PlatinumGames
Platform: PS4/PS4 Pro/PC/XBO/XBO-X
Release Date: February 23rd, 2017
# of polygons: "The polygon count for the PS2 was a few thousand and only one to two types of images were necessary. However, the polygon count for the PS4 is approximately 100,000 and it needs about eight types of images. You’ll also need more than that if you want something more detailed…"

2B: 72,000 Polygons


Horizon : Zero Dawn
Developer: Guerrilla Games
Platform: PS4/PS4 Pro
Release Date: February 28th, 2017
# of polygons:
Thunderjaw: 550,000 Polygons
Aloy's hair: "100k triangles in-game hair for Aloy to be fully dynamic, driven by 50 splines at 3-5 ms whilst maintaining a stable 30fps on a PS4 system."


Immortal Redneck
Developer: Crema
Platform: PC
Release Date: April 25th, 2017
# of polygons:
Temsep (Boss Character) ~ 5700 Polygons
Maaty (Boss Character)~ 4800 Polygons
Weryt (Boss Character) ~ 8500 Polygons


Crash Bandicoot N. Sane Trilogy
Developer: Vicarious Visions
Platforms: PS4/PS4 Pro/XBO/PC/Switch
Release Date: June 30th, 2017
# of Polygons:
Wireframe of all the characters and critters available in Model Viewer
Papu Papu: 35,892 Triangles
Komodo Bros: 69,724 Triangles 
N.Tropy: 53,928 Triangles
Critters: 17,264 ~ 24,678 Triangles


Fortnite
Developer: Epic Games / People Can Fly
Platforms: PC/PS4/XBO/Mobile/Switch
Release Date: July 27th, 2017
# of Polygons:
LOD 0: 23,041 Triangles 

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