Hello Polycount !
First i'm french so excuse for my poor english.
here i've got a problem with my first kriss vector. I have seen many models on the net but it's hard to understand how things are made.
Some close the openings but you can see it on the marmoset's rendering, others are modeling such as poly high (interior) but it has a lot of poly consummer and space on the uv ?
My problem is the inside of the firing chamber as you can see on the last screenshot.
Can anyone tell me how to be modeled (for low poly) inside this room ?
I also waiting for your comments about the integrity of my low poly modeling. Actually it's a 18.700 tri's complete (without inside of firing chamber and with track's symetry). the rest is my taste and optimized completed
and do not ask questions about the smooth groups, it's not already assigned
Tell me if you need any obj !
Thank you for your answers
Replies
That's just my first kriss vector try (and one of my first LP), but i think i'm advanced in high poly modeling for an amateur.
if you saw my first tries a lot of years ago...
Following your answer Ehsan, I saw a few posts on the subject, and I will suddenly make some tests to check the bake as it is !
I use the fabulous Quad Chamfer script, so it'll be easy to make change if necessary
i've made some modifications due to lack of support details
Did this gun have two barrels? If yes where is the clip and trigger for the second one?
(And why does it have two barrels?)
Some weapons do have 2 barrels (that is if attached grenade launcher counts as barrel).
Although my guess is that it is a parody of "heavily modified" weapons. Just look at the scope, ironsights combo.
This is also the purpose of this design, transforming a Kriss Vector in silent rifle / precision.
The size of the holo on your reference it actually seems bigger, while some of my references it is not, I wonder if there are not many long model. I'll still check out the different proportions in case. Bigger seems better... :poly124:
I wish someone finds an answer to my first question, namely how to model inside the firing chamber :poly142: