This is actually a continuation of this thread:
http://polycount.com/discussion/185039/am-i-doing-this-right-female-characterbut I realized the title was too vague and I wasn't really able to do much about the character design itself.
Here's what I have so far:
![Image: https://us.v-cdn.net/5021068/uploads/editor/mp/9lnlhc7ihnjo.jpg](https://us.v-cdn.net/5021068/uploads/editor/mp/9lnlhc7ihnjo.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/oh/nxsaynw3khmd.jpg](https://us.v-cdn.net/5021068/uploads/editor/oh/nxsaynw3khmd.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/49/r2djgbrl5p3x.jpg](https://us.v-cdn.net/5021068/uploads/editor/49/r2djgbrl5p3x.jpg)
As you may have noticed, I changed her face. I actually started from scratch with the head, but the body is the same, only improved.
I'd really appreciate it if someone would comment about the topology and how I can improve in that regard, but of course any constructive criticism is appreciated as well.
Replies
I tried making the clothes in Marvelous Designer, but I suck at it, so I'm back to the good old sculpted folds. Don't mind the chest piece clipping, it's just a placeholder.
Aside from sculpting the arm warmers, the socks, and the half-skirt-thingy. I also changed the face a bit. The face texture is just a quick image projection
I adjusted the body proportions and changed her face (made her look more Asian). The head texture is just a quick projection for now.
I'm debating whether I'll make the head slightly bigger or not.