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Hey so this is my second post on here, if i'm doing it wrong we can call that a critic too :P. So i'm working on a new demo reel to help me get my first job as some modeler to a degree or environment artist, i'm better with Maya/ZBrush then UE4 but i'm learning what I can on the fly and working it over till I like it. So this shot is a render of what I want my night time to look/feel like, with limited post processing because I just started the UE4 stuff, layout is done, onto the tech side of it.
So what I could use is some feedback if you see anything that could be improved or just if you have knowledge on how to fix a mistake I have made without knowing it. I made my first post with all the screenshots of how the level looks before I did the night stuff so there is clear vision for your viewing.
http://polycount.com/discussion/189636/w-i-p-viking-raiding-camp#latest
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