Music is from Progear no Arashi and UT. Anyways, the boss' hyper pattern was just for fun, for a bit of shock value during the presentation. Z key is bomb, X key gives you a power up. When you max out power-up, you can easily kill anything (including the big beetles and the boss). Since we only got to work on it for 3…
Just a thought. I think you have to zero out the detail normal map's z channel.. which I assume is the blue channel? You can do it either in shader code or in the texture itself. iirc when you make materials in UT3 you have to zero out the blue channel on the detail normal maps. not entirely sure though. right now you are…
my new Project ..... The Order 1886 Fan Art Hello my friends, this is my latest projects, the order 1886 fan art. i have been working on it for a month. I know it's not the best but it took me a month because i was learning the engine and working on it at the same time because thats my second time for me with it. I faced…
Hi. I duplicated some polys of the character from the areas where eyes and mouth must go (and uv-ed 'em apart, with their own material in the modeler: it's a 256x256 texture with the polys fitted at centre) : this 'cause I would like to have 2d texture's eyes and mouth instead of other polys, so I thought that I had to…
I have a set of fibermesh haircards i imported from zbrush but when setting up the modifiers I hit a limit and couldn't make them any thicker. I've groomed them and imported them into 3ds max however i'm trying to figure out if theres a way to make them thicker (not on the z axis) without moving their position. If possible…
Hello, I was working on a scene I modelled in maya, then I made a biped on max and exported the scene back to maya to finish the materials. When I transfered it to Motion Builder I had some issues with the bones of the forearm. They did not rotate on any other axis that was not Z. Then I exported my weights and detached…
I am currently working on an easy to use 3D paint program for creating voxel and polygon models. It is targeted for ppl that like to create 3D stuff without spending much time on learning maya/blender/etc. Feedback is highly appreciated to make it as easy to use and powerful as possible. The usage is as follows: Left Mouse…
Long time lurker (admirer, mostly), first time poster. I was wondering, a common trend in game environments nowadays seems to be to "encase" steeper slopes and areas of a landscape in blobby rock-mesh with some occasion outcroppings and spires Epic Citadel, for example: I was wondering what the best workflow/application…
Hi everyone! It has passed a bit of time since my last scult. Now that I've some more time to spent I want to make a real time character to increase my skills (if there are any). So, searching the internet I found this concept: by tha artist mzm (https://www.artstation.com/artist/mzm ). Gathered some reference, I started…
Hi ! so, I wanted to learn traditional art to strengthen my digital skills so I decided to take a shot at painting and see what I could produce. I never really touched a real paintbrush before that, so I'm pretty happy about the outcome. The idea was to take the gashadokuro yokai print and reproduce it with a western art…