Hello, I was working on a scene I modelled in maya, then I made a biped on max and exported the scene back to maya to finish the materials. When I transfered it to Motion Builder I had some issues with the bones of the forearm. They did not rotate on any other axis that was not Z. Then I exported my weights and detached the skin did a new joint for the forearm parented it, re painted the weights and did some animation to test it, it works fine. Problem is whenever I try to send it to Motion Builder (just the bones) it breaks all the arms. I attach two pictures one of the file on maya and the second one of the Motion Builder file.
I would really appreciate the help! I am really struggling with this one.
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I attach a picture of what is currently happening.
Thank you very much!