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Motion Builder problem

Hello, I was working on a scene I modelled in maya, then I made a biped on max and exported the scene back to maya to finish the materials. When I transfered it to Motion Builder I had some issues with the bones of the forearm. They did not rotate on any other axis that was not Z. Then I exported my weights and detached the skin did a new joint for the forearm parented it, re painted the weights and did some animation to test it, it works fine. Problem is whenever I try to send it to Motion Builder (just the bones) it breaks all the arms. I attach two pictures one of the file on maya and the second one of the Motion Builder file.
I would really appreciate the help! I am really struggling with this one.

Replies

  • Bellsey
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    Bellsey polycounter lvl 8
    if you are looking to use Motionbuilder, your character rig needs to be in the T-pose for the characterization process. You don't have to re-rig, just roatate them up when you start to setup HIK.
  • Loren E'Vers
    Hello, thanks for your help. I rotated the bones in the forearm, I got the same result, could it be something in the way I am connecting the bones perhaps something went wrong when I deleted that joint and created new ones to make sure it could be rotated in all axis.
    I attach a picture of what is currently happening.
    Thank you very much!
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