Hi everyone!
It has passed a bit of time since my last scult. Now that I've some more time to spent I want to make a real time character to increase my skills (if there are any).
So, searching the internet I found this concept:
by tha artist mzm (
https://www.artstation.com/artist/mzm ).
Gathered some reference, I started in zBrush with z-sphere.
Started working on it adding volume with clay buildup and move tool in dynamesh. Than I have done an automatic retopo, projected the detail and sculpted some major detail.
This is the state so far.
I would be glad to ear from you what you thing and your advice.
Comments and critics are welcomed
Replies
Everything else is looking fine so far! I'd also take another look at the shape of the mouth. It is a bit too wavy and blobby at the moment, with too many curves, instead of being a nice clean S shape that is present in the concept.
Keep going!