On my normal map I got this wierd trace of my low poly model. You can see it clearly on the bottom right islands (for the tounge) where there is a checker pattern in what is a really high-poly model, and the checker pattern is obviously the low poly model. Ambient map without the odd pattern The tounge model for reference…
So I've been trying to bake this really simple piece for the past day and it doesn't want to work. So here are my results: Here's my best result so far: I've circled all of the problems I'm having: My cage fully encloses my meshm especially around the outer rim, so it should be picking up the normals of the HP. The HP is…
Runover process of Custom COPs node to create variations of tileable stones (Height and Normalmap) Takes time to get a concise and believable normal vectors and flow for rock/stone textures. Therefore, I created a node that does that plus a few more post processing to ease my job on creating these. The rest, color,…
Edit: i just closed firefox after typing my post before submitting it so i cried for 10 seconds but ok here goes again... working with xnormal, maya, photoshop, ddo and ndo2 to create a good low poly and textured, normal mapped knife. i have modeled low and high and unwrapped low. Baking the normal in xnormal at the moment…
So while I'm editing the vertices on my mesh after applying voxel solver, some of them need to have normalize turned off in order to change the abs effect. A few of them work pretty smoothly, but most of them do crazy stuff like this: The first image is the vertices selected with abs effect on 1.0. Second is the same…
[UDK] DM-OldSchool (single diffuse & normal level) vid [ame=" https://www.youtube.com/watch?v=8fi3k2LZf80"]UDK Deathmatch Level update Reflections - YouTube[/ame] Download http://www.chrisholden.net/dm-oldschool03.zip Check the README included for more info. Built on Mar 2012 build. couple pix First weekend in July, I…
Hello guys, I'm new to 3D Modelling and for the moment, I'm working on the 3D Motive tutorial 'The Briefcase'. Great tutorial so far! I just finished my lowpoly and now it's time to start the UVW unwrap. I find this subject very difficult and complicated. The tutor explains everything very well but still I'm having a lot…
Alright, so I am throwing my hat in and adding another thread to the long list of normal mapping related issues. I am at my wits end on this one. I have checked the polycount wiki, searched the forums, searched the general internet and while I have found many useful things, nothing has solved my particular problem. Here…
BIG EDIT: Okay, just ignore me.... I went and searched for an hour after posting this and found an identical probelm posted here: http://www.polycount.com/forum/showthread.php?t=71536&highlight=normal+map+problem. Turns out I was doing things right, and I just needed to alter a couple things (Like I figured. Me making a…
fNabla is my first serious programming project that I've been working on for a while. It takes a displacement, normal or curvature map and outputs any combination of the other maps and ambient occlusion. Simple as that. In addition to the GUI there's a command line version that offers the same functionality if one needs to…