Hi all, Thought I'd have a go at an environment in UE4, first time using it so planning on learning a lot. Here's the concept I'm following And here's my block-out (cropped to help match the concept) I know I'm early on in the process, just thought I'd start posting, might as well start getting feedback early if I can.…
My name is Emily Huffman and I am an experienced Environment Artist seeking freelance and in-house work. I am currently located in the Seattle, WA area, however I am willing to re-locate. I primarily work with 3DS Max and Photoshop, and also have experience with Zbrush and Mudbox. I am fully capable of all aspects of…
Howdy. There was a 24 hour art challenge with a horror monster theme that me and my buddy David (Razgriz as he's know around these parts) entered. We were assigned "The Mummy" as our creature. I did the character and David did the environment. (Oh, I did the fire bowl too.) Here are some final 11x17s with screenshots taken…
Hello everyone I just finished my first environment project in unreal 4 , the material
blueprint in unreal is a really great tool , the node workflow just like SD and
maya's hypershade , it just makes thing organized , I'll keep digging the power of unreal engine.If you have some advise free to leave the comments .…
I am working on doing a small scene based on the Dead Space franchise. Although, my environment takes place underwater, where the Unitologists hold the last marker. There are two parts of the scene, one where you can look at the ocean, the dome where the city is,etc.The second part is just the end of the hallway. I'm…
hello you guys :) new environment on the go :D old west inspired. for now its just some buildings, still lacking some usage, dirt etc i guess... wanna leave these details to the final stages. as for now, just trying to get a nice feeling of a "city", not some scattered wooden buildings as i see in most west themed works.…
Hey guys. Starting on some portfolio work and need some C & C for it. I'm always looking to improve as I'm fairly new to 3d. I'm wanting to ultimately become an environment artist for the gaming industry. First off I started making an antique lantern the other day. I'm basing the hi-poly on this reference. The reference…
Hello, My name is Brian Schultz and I'm looking for some freelance environment work while I am seeking full-time employment. I have over 10 years experience in the games industry and have shipped many titles including Mortal Kombat vs DC Universe, Stranglehold, and Halo. You can view my portfolio at -…
Hi everyone! I am a recent graduate from the Art Institute of California-San Diego, and this is my portfolio thread. I graduated 3 months ago, and this is the body of my work so far. I don't know why I haven't posted more of my work on here before, but here it is: www.raymondo3d.com Any feedback is welcomed, and please…
Hello! For exmple, i have this scene: (that trashbag lmao) And than UV-mapping: So, is that actually right? I mean maybe you shoudn't create an UV-map for each single object, maybe especially for game environment scene you need to some kind of grouping objects or whatever. I'm just feel doing something wrong in this case.…