Hey guys. Starting on some portfolio work and need some C & C for it. I'm always looking to improve as I'm fairly new to 3d. I'm wanting to ultimately become an environment artist for the gaming industry. First off I started making an antique lantern the other day. I'm basing the hi-poly on this reference. The reference doesn't show the handle, but I just looked at other lantern references to fill in the blank. Let me know what you think.
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My other crit is that ur missing the little holes in the bottom. Those could be done using floating geometry.
since there just floating above and are not embeded in the mesh i think he was intending to bake them into the normal and height map of the main mesh.
and that pluss some AO or just hand drawing them in to be almost black inside should be good.
I think it's easier to hightmap them to. If you bake that you wont get get god AO any how. Floters don't bake well in AO. And it's a curved shaped and the holes are flat.. It will leave information on the normal map to..