Hi everyone!
I am a recent graduate from the Art Institute of California-San Diego, and this is my portfolio thread. I graduated 3 months ago, and this is the body of my work so far. I don't know why I haven't posted more of my work on here before, but here it is:
www.raymondo3d.com
Any feedback is welcomed, and please don't hold back with your critiques! Looking to improve my skills as an environment artist in any way possible!
Replies
I think the old phone could use some more polies considering that you used a 1k texture for it, a bit to high I would say.
I also think The Ancestral Tomb and the crash site could use some work on the lighting, seams to lack depth and grounding, like the crash site I think could benefit from being darker and having the glowing "flowers" contribute to the lighting.
Rename "Projects" to "Portfolio"
Be sure all images are clickable links to the full size versions. I noticed all the images are scaled into a format size, but could be dragged into a new window for full size.
I don't understand why he breakdowns of The Ancestral Tomb are a rock and this http://www.raymondo3d.com/images/25c95c82a33a21fc95b1a91a6d8a5431.jpg which don't look that great, while the Hero piece (the boat) is ignored.
Also the super light bg is a bit much. Tone back that value some.
That, and there are a few images towards the end which don't look too great and really don't need to be in there, namely the final two. Also needs to be 'sorted' so to speak. You call yourself an environment artist but as I scroll down I'm seeing a little futuristic medpack, and a sword BEFORE I get to the way-cool crash site environment. That lovely thing needs to be up-front!
I feel the Ancestral Tomb is my weakest piece and definitely needs a better breakdown. The reason I didn't feature the boat is because it needs a little more work. I have considered scrapping that scene altogether. But I like the overall feel and layout so I think I will just put some more work into it.
I'm also working on the page renaming and layout of my site. In an interview someone told me to just have all my projects on one page, so perhaps I should just have environments up top, then keep props on the bottom?
www.raymondo3d.com
For your next environment, I would give the the advice to start focusing on less saturation in your textures and instead, getting color from your lighting and letting your scene tell the story with colors and light.
There are lots of possiblities for how the jungle scene could be re-lit. Some flames, or some in moon light, or lamps or candles. Essentially what I'm saying is try to tell a bit more of a story. You already have a good one, but you can definitely push it a bit more.