Hi all,
Thought I'd have a go at an environment in UE4, first time using it so planning on learning a lot.
Here's the concept I'm following
And here's my block-out (cropped to help match the concept)
I know I'm early on in the process, just thought I'd start posting, might as well start getting feedback early if I can.
Also, does anybody have any idea what's on the right wall that can barely be seen? The lower wall panels seem to stop and there seems to be something large around the centre of it
Thanks in advance, and I'll keep posting my progress
Replies
The wainscoting isn't nearly as thick as you have it. The shelf exists only in front of the windows, which are recessed from the walls. The individual panels do NOT align evenly with the windows. On the left window, the divide is in the middle of the window, while on the right the division is slightly after the window frame. The window is also only a bit wider than one panel, not 2 - probably somewhere around 1.25-1.5 times the width of a panel.
What do you mean by the wainscoating being to thick? Do you mean how wide the panels are, or the bevels on the centre extruding to much?
its kinda not clear, but i think the right wall has a candle stand. not a door.:)
As for the block out looks good :thumbup:
Cheers, its kinda hard to replicate the perspective, and yeh i think it might be a candle holder now you mention it
" Hey guys. Just a quick question. I'm texturing a wall, but there is hardly and normal map detail in lit mode? Yet when I go into detail lighting mode, it shows up like I want. IS there anyway to get this detail when in lit mode? Or is it something to do with my crappy lighting at the moment. "
Also just check how it looks in the Material Viewer, its a bit more accurate now, so you should get very similar results
Looks great so far dude