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Don't know where to post it so I post here... Unreal Engine 4 is available right now for 19$/month with fully access to C++ source code and all features. Enjoy guys ! Source : https://www.unrealengine.com/blog/welcome-to-unreal-engine-4
Hey guys. Is it standard practice to scale assets during export into the game engine or to set up Maya/3DS to match the units of the engine from the beginning? I ask because I notice that Zbrush seems to be awkward when working with base meshes of this scale, for example dynamesh resolution and the insert mesh brushes. Do…
I've written a tutorial on how to get a simple prop from XSI into the Source Engine. This guide uses the free Mod Tool for exporting a model, and properly explains the process of compiling a model and material for Team Fortress 2. But the method can be used for any Source Engine game. I wrote this as a quick reference for…
Hi! So I'm working on a medieval scene and plan to use a modular kit, but I'm not sure what the best practice for splitting up the models would be since I'm not sure how the engine (UE4) calculates materials and textures so I have a question regarding that, though I'm not quite sure how to formulate it best. 1. For the…
http://forums.blackmesasource.com/showthread.php?t=17088 I just thing this whole situation is a bit weird and interesting, there's 2 really noteworthy things about this. Valve is awesome of allowing this game to be made, given away for free, and also sold on their store. Now here's the interesting part; They were forced to…
Wondering if there's any unreal enjoyers in the chat? Apparently high heels in a game engine is a whole thing :skull: I'm using the gameplay animation sample stuff in unreal which is pretty cool, and it's even cooler that I'm able to intervene by making some edits to the CR_Biped_Footplacement rig within the animation…
Hey guys! I've been searching a while for this subject and so far I haven't found any tutorial or answer, so I've decided to post a new thread. I have been working on my reel and I have some scenes inside unreal engine I would like to show and I was wondering if there are any tutorial out there or something similar on how…
I'm putting together a low-poly zombie infestation themed "limited MMO" (32 player instances of a large city in which players are randomly placed and have to escape - all with persistent gameplay!). This is supposed to be a fun little project for those of us who are tired of working in higher poly. We'll be working with…
Hello, I am a beginning 3d artist. Right now, I know about three different methods to create fur. 1. Maya's nHair system -- which as I understand isn't compatible with the Unity game engine. I think it is fine for Unreal? 2. Zbrushes fiberMesh system -- which I do not know if it is compatible with certain game engines, but…