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Tutorial: XSI to Source Engine

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ElysiumGX polycounter lvl 18
I've written a tutorial on how to get a simple prop from XSI into the Source Engine.
This guide uses the free Mod Tool for exporting a model, and properly explains the process of compiling a model and material for Team Fortress 2. But the method can be used for any Source Engine game. I wrote this as a quick reference for myself, but it should be just as helpful for anyone new to HL2 modding. Comments, Corrections, and Cake are welcomed. Thanks.

http://willc3d.com/tutorials/xsi2source.html

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