Hey. So I'm building a scene in Maya and I am using some alpha maps. When I get these alpha maps close up to the buildings I get this "noisy" type of effect in the black portion of the alpha maps. When I life the textures farther off of the surface, they go away. Here is the model with the noise : And without : I have…
Hi guys, Been lurking around for a while but I finally decided to register :) My question is : do you know a script or a plugin (free would be better) that allows me to have the same behaviour as the right click in Max, I'm being allergic to the hotbox. Also, along the same lines, is there a way to have Maya behave like…
I'm getting a lot of slow down in Maya, ever since I upgraded to 6.5. There seems to be a memory leak or some such somewhere along the line so that the longer I work, the slower the thing goes. If I apply a texture it really starts to grind. I'm running windows XP, Pentium 4 2.6 GHz with a Gigabyte of RAM and Geforce FX…
So I've tried searching this up, and this is honestly my first time using Maya but I would really appreciate any help. I have a model completely rigged that I bought, but when imported into Unity I found out the model needs to be smooth binded. So I'm trying to get rid of all the joints but it keeps deleting things like…
So I have an issue with extremely visible seams across my model in Maya 2018 compared to UE4 and substance painter. I'm using the AiStandardSurface shader from Arnold. Has anyone seen this kind of issue before?
Is this even possible? One of my favorite things about Maya was the ability to control the camera using only the ctrl, alt, and 3 mouse button keys, and I'm wondering if there is any possible way to get Max to work like this...
https://www.dropbox.com/s/65cwf6kjuezhwdl/GuilltyGearXrd_shader.pdf?dl=0 This is a link for how to achieve the guilty gear shading style in blender. I'm unsure how to apply this tutorial in a Maya workspace. Have any of you been able to do this?
Hi guys, recently when unwrapping my model in Maya I've come across this issue - when I select any part of my model's unwrap in the UV texture editor, it hides all the other parts of the unwrap. Does anyone know what's going on? Here're two images to illustrate what I'm experiencing (Unselected) (Selected, UVs disappear in…
Hey there :) , There are some really delicious tools in the 3ds max unwrapping sector, namely the 'relax by faces' and 'relax by edges' pelt mapping functions. I was wondering if this function is evident somewhere in the Maya UV editor? And if so, where? If not, is there a *GREAT* plug-in I can purchase/acquire for these…
Hey guys, I'm having issues physicalising my materials fro the cryengine, I'm going to extra attributes in Maya and changing the drop down box to default and then adding it to a material group and exporting. This has worked for me before so i'm pretty sure i'm doing it correctly but when i get it into the engine and try…