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Guilty Gear Real Time Rendering for Maya

Alex426
polycounter lvl 4
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Alex426 polycounter lvl 4
https://www.dropbox.com/s/65cwf6kjuezhwdl/GuilltyGearXrd_shader.pdf?dl=0

This is a link for how to achieve the guilty gear shading style in blender. I'm unsure how to apply this tutorial in a Maya workspace. Have any of you been able to do this?
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