So I've tried searching this up, and this is honestly my first time using Maya but I would really appreciate any help. I have a model completely rigged that I bought, but when imported into Unity I found out the model needs to be smooth binded. So I'm trying to get rid of all the joints but it keeps deleting things like the eyeballs and belts attached to them. I've tried detaching them and no luck. Am I just not detaching them properly? Any help is appreciated.
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But, out of curiosity, why are you deleting the joints if you need to smooth bind your skin to them? wouldn't detaching the skin and smooth binding back onto the bones be the way to go?
From what you've said, it sounds like you have portions of the model as children to the bones? For a smooth bind to work properly, the model(s) should not be part of the skeleton hierarchy.