-Accepted Items- I hope to make many more to come! Currently working on a Pudge set, almost done but having a few problems Having trouble rigging the apron If someone can give me a few pointers that'd be great! I use 3DSmax, zbrush and photoshop.
How do I do to present / showcase low poly work with a nice render? I can't seem to be able to apply normal maps in dds format in 3dsmax neither have all the effects I do have in the game engine ...
Hey there, back again with a question regarding masking. In my example I have a grout and brick texture intersecting and I would like to have a mask of my grout for texture usage. I have the meshes in Zbrush and 3DSMax so methods in those software are preferred.
Hi everyone, here is a game ready M4 prop I have been working on, subD modeled in 3ds max and baked in marmoset. Images below show max and substance painter viewport. feedback/ critique is welcomed! SubD 3dsMax: ------------------------------------------------- Substance Painter/ Marmoset Bake:
Hello everyone. I'm beginner at texturing and i have essential problem in normal mapping. can anyone tell me how can i solve this jaggy places in my LP model ? I've made my model in zbrush, unwrap with UV master plugin and bake normal map in 3dsmax.
Just finished up this Rhino character + enviro piece. A couple days a week over two months. ZBrush, 3dsMax, Photoshop and rendered in UDK. Crits+Comments welcome. UPDATED: lighting on face And a short video of the UDK scene. [ame=" https://www.youtube.com/watch?v=2OVM0DAtxeg"]UDK - Rhino - YouTube[/ame]
This is my first ever environment modelling in 3dsmax. The scene was a small garage.I would like to get suggestion on how i can make it better portfolio piece.I will be bring it into UE4 and will be doing PBR textures.There's a sample picture of the wall that i will be going for this when i bring it into UE4.
Hi all, I'm entering in this year's Blizzard student contest! This is what I've got so far. Everything was modeled in 3dsMax and handpainted in Photoshop and 3dCoat. Some assets are still not painted, and I'll be touching up on some of the textures to give them a final polish. Any feedback would be awesome!
So here's my first post on Polycount. Im in the final year of my BFA so I made this small scene in Unreal Engine just to try out a engine for the first time. I used 3DSMax and Substance Painter. Any and all critique is appreciated .
I can't figure out how to send my sculptures from Zbrush3 to 3dsmax 2011. I looked over internet but all the answers I found were confusing or not working.. Can someone clearly point me out how to export my stuff from zBrush3 to max please ??