Hi, does anybody gets the similar issue on the mesh in unreal? The normal map looks fine in Substance painter or Marmoset, but not in UE4. How to get cleaner mesh without this black artifacts in UE4?
I have a project I'm migrating from UE4 over to Unity. Im aware Unity handles normal maps differently than UE4, but even if my project in Unity is set to DirectX, the normal maps are not correct. Flipping the green channel does not seem to fix it either. What else do I need to do?
Hello o/ So I've been having a lighting issue on an asset in my scene in UE4. No matter what systems I turn on and off the result is the same my assets appears partially black and the lighting seems really confused. Here are some pictures: This is rendered in substance painter This is in engine: and this is the material in…
Hi all! Does presenting your work, in my case props, in marmoset vs UE4 matter that much? I don't want to rely on having a portfolio full of marmoset rendered models, if showing them in UE4 can be more preferred. Thanks!
Hello guys ! :) Here's my first post, so I'm a little stressed ! ^^ I'm belgian so if I make some mistakes I'm sorry. I've done an environment on UE 4 for my end-of-year exam, I want it to be design and clean, simple. It turn on a PC. It took me nearly 2 months. I didn't get a lot of time for the textures so the most of…
I have started working recently in UE4, and wanted to learn to use the Material editor with the Particle system. So I decided to make this globe Hologram that will be used in my Friend's scene. So this was my 1st attempt in working for real in UE4 materials and Particle system. C&C appreciated…
After doing a few speed environments for a client of mine I've picked up a lot of new techniques and also a lot more knowledge about working with UE4... So I apologize for scrapping previous environments I swore to myself I'd do but after much consideration and concept digging I've found something I can see myself…
Hi everyone! This is somthing I've been working on recently in my free time, One of the objectives of this was to get better at realistic lighting and composition in UE4, I'm working on a few alternative lighting setups as well and will post that in the next couple of days. All the assets used here were created in Maya &…
Hi PC, I am working on this scene in UE4 based on this concept by Shahab Alizadeh (http://shahabalizadeh.deviantart.com/) Here is a highpoly rock that will be used to make the large rock structures. The lowpoly with the first texture pass and a detail normal And the blockout and basic lighting in UE4 Since the actual…
So stoked to get a chance to use speed tree in my current environment in UE4, the functionality of the trees in the new speed tree are amazing. Wanted to get some peoples opinions with or without experience of using speed tree in your environments and then applying to jobs with those environments. Do studios look down upon…