Hi all! Does presenting your work, in my case props, in marmoset vs UE4 matter that much? I don't want to rely on having a portfolio full of marmoset rendered models, if showing them in UE4 can be more preferred.
Fwiw, if you're applying for a job as a material artist and I'm reviewing your portfolio I want to see the materials both in game and in the substance viewport without displacement because nobody can afford to use displacement in a game
I would say if you have to learn one, go with UE4. It's widely used and will show that you are familiar with one more industry wide tool. Of course, rule of thumb is you want the best looking asset possible but Unreal is plenty capable of delivering top notch asset rendering.
Well since everyone else already answered that question, (I'm on team "it only matters that it's presented well")
For how I approach "presenting well", which could be "wrong" somehow but, I present my props is by thinking of them the same way a product photographer might think of a product he's shooting.
Replies
Fwiw, if you're applying for a job as a material artist and I'm reviewing your portfolio I want to see the materials both in game and in the substance viewport without displacement because nobody can afford to use displacement in a game
https://www.youtube.com/watch?v=bTo4Jrn-EgA
https://www.youtube.com/watch?v=JUrIOMJY41I&t=2s
Get inspired by some flickr/500px or even stock image sites,
Browse pinterest
Basically just pretend you're product photographer for a few days, it's actually tons of fun ( for me anyway )