Hello o/
So I've been having a lighting issue on an asset in my scene in UE4. No matter what systems I turn on and off the result is the same my assets appears partially black and the lighting seems really confused.
Here are some pictures:
This is rendered in substance painter
This is in engine:
and this is the material in ue4, pretty simple it uses a merged map and breaks it into the respective channels using RGB channels
Replies
Specular is disconnected now and srgb is disabled in my merge map
Ah that fixed it! It seems having the default texture be a random grey map changes the input type. Switched it to a flat normal and now it considers the input in the instance material to be a normal map