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UE4 shading problem (SOLVED)

HashBrownHamish
polycounter lvl 5
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HashBrownHamish polycounter lvl 5
Hello o/

So I've been having a lighting issue on an asset in my scene in UE4. No matter what systems I turn on and off the result is the same my assets appears partially black and the lighting seems really confused. 

Here are some pictures:

This is rendered in substance painter



This is in engine:


and this is the material in ue4, pretty simple it uses a merged map and breaks it into the respective channels using RGB channels



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